Factorio construction robots reddit You need to change the roboport to read robot statistics which will then make it output four signals: total construction bots, free construction bots, total logistics bots, and free logistics bots. 5 million logistic robots and it can take a few minutes for items to arrive in the far outlying parts of the base so I'm using some 6 to 8 belt wide belt clusters to transport bulk back to the center of the base. However, recently I have dusted off the idea in order to build large solar arrays. 372K subscribers in the factorio community. Here's a few projects you can undertake with the help of robots: Set up a personal resupply (and garbage dump) using network chests and logistic robots. ) Robots not building because there is something in the way. I guees I could have chosen something else than them, like solid fuel and LDS. Hi, last time I played Factorio was version 0. That said, I think that this amount is fixed and can't be changed, even with mods. you know the solution. Members Online • PoisonPanty . Top. Nonetheless, I checked and 13 construction robots have managed to make their way into the network, all scattered around different roboports. like individual/dedicated bot networks. Now I'm playing on 1. force. A roboport reading the contents of the logistic network will output home many bots are in logistics chests. I feel so hobbled without them -- construction robots in particular. It is low number. After while though (and there's still a lot of concrete to put down), I notice that it says 16 thousand robots aren't doing anything. Construction robots only process a certain number of items per TICK(edit) - about 600 in fact. (active and available). I'm venting on reddit. The game processes 1 ghost structure per tick and 1 ghost tile per tick for construction. I came back to check up on the progress and there were only 8 construction robots in the network. This wouldn't normaly be a problem but I have 16,000 construction robots and 6,000 logistics robots. Resource delivery by train for pick up by robots and liquids direct into barrels. So my other robot trying to build is just traveling between the location and the next If there are chest with items in it that are the same items you are decibstructing, the bots will bring the same items to those chests vs the closest chest. If you remove the chest and replace it, the job should queue to the nearest available construction robot. You can have a 10+k robot network and have the same issue with roboports full of idle robots Go to factorio r/factorio • by random_actuary. Logistic robots are on they're own separate system that isn't affected by long construction queues. It seems to me that it makes no difference once the pieces are fully built if you place them or a construction botor can the construction bot make the pieces from scratch? Community-run subreddit for the game Factorio made by Wube Software. There isn't really a guide per-se to get to bots (especially logistics system) but some general suggestions are: aim for a 60 spm base, bee-line for construction and logistic bot research, and do not feel bad at all if you make a temporary hand-fed yellow science assembly to get the science packs needed to research logistics system. I misunderstood Factorio Calculator and now my 10k SPM 17 votes, 11 comments. as long as it is powered, it will send bots to repair any damage within its construction area The robots build the station. Question I reached the stage where you can get into robots. i. Crypto My problem is, in testing building a new block, I found that construction robots from the larger network were stopping to recharge in the neighbouring city block's network, and then entering the roboport, effectively joining the city block's network. Also, keep in mind that it looks worse than it is- what you're seeing here is a line built up over time. Limits on Logistics/Construction Robots? So, I'm only running about 1100 bots right now (600 logistics/500 construction), and may ramp up production to increase that number exponentially for a bit. Scenario: I deconstructed a load of trees and placed my train station BP down on top. Seeing them get stuck and beepin and boopin, ya know. put a roboport in a spidertron and set its logistic request to always keep I am currently using a train stop to supply a robot network to automatically expand my solar network. (Green Science: Used in the mid-game to allow Construction Bots to build Blueprints) Storage Chests: Any item that needs spare storage (typically: items from an Active Provider Chest) are placed here. They just hover above the port and it says 0/13 robots. Sort by: Best. Like to The roboport that robots are normally inserted into (in the middle bottom) hasn't been built and there should be no way for robots to enter the network. However, if I throw down a blue (requester chest), and request iron plates to be moved to it, then my logistics robots will come out of the roboport, go over to the provider chest, grab the iron plates, and move it to the blue chest as I asked. Any robot in the network could be assigned. The preceding bots aren't leaving the port and additional bots can't be supplied, so you'll end up in a deadlock. You will want a system that builds excess bots and adds them to logistics. I've tried taking off my armor (that has two roboports) and nothing changed. Place the one blueprint you want built now, and if you're tiling don't tile too many. Explosives and LDS are necessary byproduct because excess of Petroleum produced needs to be spent on something. Your 20 robots pick up 20 build tasks, the robot network picks up the other 80. Or Community-run subreddit for the game Factorio made by Wube Software. Placing blue belts, bringing red ones back. Eventually you should pull them Get the Reddit app Scan this QR code to download the app now. Not like you might want construction robots to be building track in front of your train or anything. The game features space & planetary exploration, building & construction, mining & resource gathering, survival, crafting, terrain deformation, as well as space & land combat. to have concrete in your hand and press numpad "+" and "-" to enlarge the paintbrush and place concrete faster than robots can. Skip to Two entities are missing construction robots and I'm losing Survivor and Star Wars Jedi: Fallen Order. Let me know what you think! This should work well for early-mid game to get you started with a few robots. You return to the base. Throw down a coupla actual roboports, make sure they have storage & electricity, maybe figure out how to blacklist power poles & radars in your deconstruction planner. Crafted tons of each power pole and put them in a provider chest. Filled with a little of everything and a roboport, it ultimately was rather useless -- the trunk was just too small, my demands too varied, so it never had enough of whatever I needed at any given time. How to quickly destroy 75 construction robots. Are there any console commands /c game. Chests C and B are Storage Chests. Q&A. Instead of the normal "fly, construction, return, charge, fly, construct" behavior I would expect the bots "fly, construction, return, charge, enter inventory, idle 5 seconds, fly, construct. So all you need to do is set up a filter inserter and a chest next to an RP and place enough building skeletons next to it. Check for construction robots on the way Is there something similar for construction robots? I can't see anything when I 16 votes, 32 comments. Then your network has always 200 available bots, and you won't overproduce. Are the bots useless now or is there a way to Unfortunately, the construction robots still don't build the iron chest. I only use a couple of thousands robots at a time anyway, so haven't bothered. I've got a personal roboport, 10 construction bots, ton of belts, I've got a large amount of tiles selected for upgrade, and my bots are zipping back and forth upgrading. 350K subscribers in the factorio community. In that scenario I think ~300 bots would be adequate, each can make 3-4 trips, and I can have 700 more flying robot frames for yellow science or logibots. Members Online. When I move him to where I need him to build, robots are sent out and build some of the area only to charge and re-enter It seems that robots, when given more instructions than there are robots, don't prioritize any tasks in any logical fashion. Construction robots totally stuck for hours trying to go over a lake. Open menu Open navigation Go to Reddit Home. Hints please. I’ve sent my spidertron (Dave) with materials to build the flooring of my city blocks along with 75 construction robots. You've heard there's a mod where the robots can place blueprints. Having 1,000 construction bots sit idly by for those few times you paste down a blueprint requiring 1001 bots does not justify 1000 bots, let alone adding 1 more bot. They build everything. Any help would be appreciated. Im looking for a beginner blueprint that constructs construction robots and logistic bots, and maybe robo ports. Members Online • Construction robots entering city block's logistic network upvotes Get the Reddit app Scan this QR code to download the app now. And this was the easiest way to stay neat and tidy I could think of without getting overly complicated. I've got 2 construction robots, both damaged, both carrying repair packs, that have decided to go to a particular spot and vibrate back and forth Construction robots keep trying to cross a large body of water then running out of charge going back and getting charge then failing again. I thought the reading bot stats to the network was an interesting feature but I didn't know how Get the Reddit app Scan this QR code to download the app now. The game will however only try to assign up to 600180 jobs per second. do you limit the number of robots in a network. I started with a measly 11 construction robots in the network, and left to fiddle with some science. So you paste 60 things to build but only have 50 robots, the remaining 10 items to be built will get assigned to the "other" robots. Get the Reddit app Scan this QR code to download the app now Community-run subreddit for the game Factorio made by Wube Software. And set a request for 20 as well. r/factorio • Factory building turned into The wiki pages on the logistic network and the robotic network are good overviews of how bots work; they expand on what other commenters have said here. Its been getting really annoying because I don't know how to prevent it. The bots don't prioritize based on when it was placed. Can someone help me with this? My roboport keeps filling with construction robots blocking the input of logistic robots. If there are already "complete" (already assembled) items in an appropriate chest elsewhere in the network, and you've set requests in the Logistics tab But they will pull items from here if necessary. Since the recipes are the same, I'll just change it to logistics robots at the end for the 2nd blueprint. The game has to check all items currently queued everywhere. Go to factorio r/factorio • by josnic. the port will fill with bots as needed. EDIT: check my comment for fix Hey guys. 0. As the title says, when I select an area for construction robots to remove. Once you build yellow science, it is structured that the excess robot frames go past the science and are built as logistic/construction bots which are added to a roboport As building larger decentralized factories require independent robot networks, getting building materials there manually is tiresome. Or check it out in the app stores Community-run subreddit for the game Factorio made by Wube Software. I've looked all around my base, nothing needs repairing. Not one single construction robot in the large roboport network. Members Online • FactoryBuilder. If needed use filter inserters for construction bots only. The unofficial but officially recognized Reddit community Posted by u/joshua1905 - 2 votes and 7 comments The only solution I've thought of is to place the robot production completely out of the way of regular robot use, so that robots don't use those ports to recharge/idle. But. Less than 2 minutes later, the network is only recognizing 4 of the robots. depends on your definition of viable. when a requester sends out the call what it needs is divided up by 4 and the number of bots needed to carry that much is called in to do the job. They have repair kits and are fully charged but won't repair anything in range. (new) bug though with blueprints that stay that long. Use buffer chests to provide small quantity of materials across entire network. Question I am build a mining depot but want to limit the number of construction robots that get dropped off. In a perfect world the robots would prioritize deconstruction if a tree if blocking construction, but at least prioritize deconstruction if a robot is stuck because of a tree/other entity. I got the MK 2 Power armor, 4 fusion A) mods: various quick start mods are out there, and there's also a mod called "autobuild" or something like that. I use 6500 robotports with 1. The issue though is that I use logistic robots to resupply my turrets and artillery turrets. The solar fields are nearly done. keep 'em simple. Unless you are hugging a provider chest, or you dont have enough robots near the provider chests to build the blueprint - your robots aren't going to leave you. yo that frickin genius. Members Online • JohanTheShortGuy. It basically turns the player character itself into a sort of construction robot, Before leaving Nauvis I've placed down some roboports with construction bots, but I forgot to setup any provider or buffer chests. It works, you need large amount of construction robots and logistics bots though. Or check it out in the app stores &nbsp; Community-run subreddit for the game Factorio made by Wube Software. Combination of those things makes it very unlikely that your robots leave you without you intending it. So i got a fully automated wall going but whenever a turret or wall piece gets destroyed the nearby construction bots completely ignore it. Second: The lack of deliberate construction. Once this happens, they will not get used when i instruct my robots to do something. I'm actually looking for blueprints for producing construction/logistic robots. Some of my robots trying to build a blueprint cant do that because there is a tree in the way. I am trying to do everything with robots, using the less possible belts or trains and everything in the same network. I've about 300 logistic robots + 1000 construction robots. My current setup is a requester chest that requests solar panels, and an inserter . Because of the obstacles on the map, I have been using force place with my solar blueprint array to get the bots to clear the obstacles, but for some reason, the robots have stopped deconstructing the obstacles before attempting to place the building. Hope that makes sense? Possible fixes? Anyone else had this issue? That way a robot will pick the minimum number of blocks to remove, but will also be capable of removing more blocks if doing so avoids a long detour. so fix it! Have a construction taking place next to a roboport. With construction robots and a blueprint, you can place it by hand once and then copy the layout. 2 roboports in my main compound with construction coverage and plenty of repair packs in one roboport. i agree with you though. I'm not sure what the problem is: My roboport keeps filling with construction robots blocking the input of logistic robots. after that they charge for a long while and Community-run subreddit for the game Factorio made by Wube Software. if you are removing a smelting area from the west and you have chests in the east I have about 50 thousand construction robots in my logistics network. In practice : my grid The only construction robots I'd recommend people having are the ones used in personal roboports (in player inventories or spidertron inventories). While you're away, your field of solar panels will build itself. I just setup my robots in my new save and I keep having to manually adjust when the inserter is active based on total robot count. However, you usually need to be a bit careful not to just keep assembling and inserting them. I'd add two points: construction bots get materials for build orders from the same place that logibots do, and they return deconstructed items to the same places that logibots do. Construction robots got stuck . " When I click on it to see where, the map points at my character. place a print and the bots will commence building with an insanely large area they can work in due to the number of ports. takes off Factorio gamer hat and puts on Software Engineer hat Ahem Since the Roboports have a unique identifier, couldn't you just pre-compute the most efficient path when ever a robot port is laid down, then have that roboport store the best path Bots will fly the nearest RP for storage after a job is finished. Question When performing a big tast for construction robots, they run out of power in a few seconds. Well, if the robots aren't doing anything, they won't need to charge- so that's only an issue if you're actually using all those. Open comment sort options Community-run subreddit for the game Factorio made by Wube Software. I wanted to completely automate everything so I made a new bus and made assembly lines So I've been playing Factorio for some time now, and I have a question about construction robots and wonder if im using them wrong. build more bots. Controversial. wire the inserter to the port. You usually won't need more than a couple hundred construction bots, and more logistic bots (up to a few thousand for large networks, but usually more like 1500 in my experience), so you can wire up some simple conditions to stop inserting Construction and Logistics robots are the magic of the game. you can let it go and grow and grow. The robots build. constant use of even 1 is impossible but you can get away with some trickery by having a single reactor and filling the rest with ports. Construction Robots not moving after deconstruction order . Advertisement Coins. I'm guessing that construction-robot does not have an entry in the list under surface. They prioritize all builds equally, so you need to be Construction robots will build anything placed with a blueprint within the green range of a roboport, taking the materials from red, yellow or purple logistic chests. set the inserter to [signal for construction bots available] < 100. Two entities are missing construction robots and I'm losing my mind. You quickly start to build in patterns that can be pasted beside themselves for immediate scalability. ADMIN MOD Construction robot take a long time to charge . have seen it twice where a robot Community-run subreddit for the game Factorio made by Wube Software. On another playthrough This. Recently I've raised another line of defense with flamethrowers and construction robots to keep huge floods of bitters at a bay, but my robots began dying both from spitters and the fire. Why are my construction robots taking the items so far away when deconstructing when there is a storage area right next to it? If oil isn't nearby or starting iron/coal patch is nearly depleted than I lean towards minimal train setup to jumpstart the blue science and construction robots. New. when they come back youll be able to charge dozens at I wanted to have it so that each Roboport always had 20 Construction Robots for its building area, that way there are always robots available in a close proximity. Reply reply Top 1% Rank by size Is there a way that I can deploy construction robots automatically? can also add circuit wire between inserter and roboport and for example set condition for inserter "enable if available construction bots < 200". player. 0 and I'm seeing that the "Import string" option The queue size of jobs is unlimited (in a practical sense). (initially) However, they then seem to have an issue where they will not go back into the personal roboport. I don't have that many robots active, probably less than 5k I would guess, but I probably have ~150 separate logistics networks active Get the Reddit app Scan this QR code to download the app now you don't run out of robots per se, factorio has a cap on the number of tasks. Personal Construction robots randomly flying away Idk why but they are always running away into big bodies of water or biter nests. Having construction robots is like having a Chinese work force Speedrun building Community-run subreddit for the game Factorio made by Wube Software. After that, the robot removes the first block, pings the other robots in the same trap so that they will join it on the newly freed surface (which is now the only non-"trap" area accessible by them). If you have more things needing construction/repair than that, then you have to wait for the queue to cycle around before something can be repaired/constructed. I'm not opposed, and thank you! Unfortunately, although the game paused for several seconds (long enough that I can believe it was iterating through all entities), no output was printed, even when I had other construction robots on the map. It is because the logistic robots transport items just in that range construction robots are for the big area so they can place other roboports Get the Reddit app Scan this QR code to download the app now. i don't like massive, cohesive, singular bot networks. All remaining trees will be assigned to robots from the main logistic network, and the player will have to wait for them to arrive for the trees to be gone — even though the player's personal robots are right there with nothing better to do! There's an alert that popped up one day on my toolbar, it says "3 entities are missing construction robots. And it is only capable of assigning ~600 construction tasks at once, so if you have more than that queued (which is easy to do), you have to wait for the game to iterate over all requests before it gets around to attempting to assign bots to the new blueprint you just placed. This should get rid of all construction robots in your Community-run subreddit for the game Factorio made by Wube In sandbox when I am prototyping it would be helpful if personal construction bots didn't need to recharge. Reddit's home for all things related to the games "Star Wars Jedi", and its So in my time playing factorio, it's always bugged me that setting up robots takes a decent effort. Makes sense sense it is so rewarding though. A single personal roboport can have up to 25 construction robots, so that's up to 25 trees that will be deconstructed using the player's personal robots. It takes place in a vast procedurally generated galaxy that includes hundreds of different solar systems. This should get rid of all construction robots in your Get the Reddit app Scan this QR code to download the app now. forreal! if you have 200 bots in a network you aren't going to care if 3-4 of them catch on fire. make them part of the blueprint once every few chunks. I have an issue or lack an understanding of construction robots, I use a deconstruction planner way across the span of my base only to realize the bots will travel across my base to deconstruct, which is not what I intended. Share Add a Comment. However, they quite frequently stop doing this No I actually need logistics robots. another network that also has new turrets in provider chests. From what I've seen they'll always fly in a straight line towards the place where they're trying to build something, instead of planning a smarter path that Get the Reddit app Scan this QR code to download the app now. I thought that delaying their response to potential work by ~5 seconds would keep my robots alive while maintaining my walls in one piece. I can't seem to build a set of assembling machines for robots that looks nice and effective You probably shouldn't be using blueprints before unlocking construction robots The devs did this on purpose to help teach players how to design their own. it in a roboport it'll put it in a storage box somewhere and the robot will become useless. Trash all logistic bots, trash excess construction bots, (if your armor supports 20, set it to 20. robots are not magic. I have a roboport with 13 construction robots in it. Diagonal Vanilla Starter Now the early game for me is essentially about securing the perimeter and then rushing robots. 500 robots flies away to work. Yep, it lets you build big, fast, as long as you have the neccessary buildings/belts Your personnal robots can only be construction robots. It's easy to change though. Less than 2 minutes later, the network is In sandbox when I am prototyping it would be helpful if personal construction bots didn't need to recharge. Assuming I use fusion reactors. " Reply reply More replies More replies My first construction train was a spidertron. Or building the station bp you laid down. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The robot attrition has caused my logistic networks to drop to 50 robots multiple times. 0 coins. The tree is marked to get dismantled, but the robot assigned to the task is "lost" or whatever. So I went ahead and tried to make a compact robot factory to make it a bit easier. The only construction robots I'd recommend people having are the ones used in personal roboports (in player inventories or spidertron inventories). You need to have them in your inventory, and from that point they will leave your character's pocket to build things near Construction robots, especially those in your personal, roboports are very useful for building large and complicated blue prints quickly. Perhaps by a robot far, far away, so it could be a long while before the robot arrives and actually removes the item. The same thing happens with construction robots somehow. It is because the logistic robots transport items just in that range construction robots are for the big area so they can place other roboports You probably shouldn't be using blueprints before unlocking construction robots The devs did this on purpose to help teach players how to design their own. edit: also remove and re-queue the job itself. definitely not as elegant as the presumably many others who have done this but im quite proud of it. While you could "solve" this by making one giant roboport network with no holes, it will murder your UPS and be a huge power drain. There is a global cap on construction queue of 600 items (first picture, construction queue of 601). Business, Economics, and Finance. I got through 2 vanilla launches and a krastorio launch without running into this. Construction bots place items and repair/rebuild . Construction robots stuck at roboports. If you see the counter go up leftright besides the hotbar, you have a different problem: You either don't have enough bots or not enough material. ADMIN MOD Way to disable construction robots / preventing robots from building ghosts? Question I like to plan out new parts of my As title states. This is the intended behavior. I wouldn't have to worry about them having to fly across my entire base to repair things under attack, otherwise it would probably be way too late. Solution, build a bridge over on the key parts so they can recharge. ) This will keep your construction bots refilled in case biters destroy any and will prevent them from filling your inventory. This works decent until the roboport gets filled with either construction or logistic bots and you have a shortage of the other type. It doesnt need perfect ratios or anything, I just want to get going Share Community-run subreddit for the game Factorio made by Wube Software. 357K subscribers in the factorio community. The robots build the station. The game will prefer to use your personal robots assuming that you're in range. 5-6 minutes later, everything just stops and robots hover around roboports doing nothing. When Construction bots "Deconstruct", they place items into a Storage Chest for example. place an inserter to input from the assembler into the port. Im having an issue with my personal construction robots. as soon as I placed a blueprint and had materials available, every available construction bot would deploy en masse, and immediately. Construction robot won't take up items from passive chest? I'm new to the game and for the time setting up robot logistic network. Separate your roboport networks and don't use robots for long range transportation. Functionally, they work fine. so the construction robots don't need to go all the way to my factory to get them. You were doing other stuff the whole time and the robots built everything. So I noticed the problem in my world that construction robots don't seem to start building blueprints until either I move closer to my base or some time passes (several minutes apparently). Keep building and Deleting the construction. When I first put down the job, all 50 thousand of them started working. Community-run subreddit for the game Factorio made by Wube Software. Old. Premium Powerups Explore View community ranking In the Top 1% of largest communities on Reddit. You are probably just experiencing the lag of waiting for that queue to catch up. Why this doesn't get fixed? Get the Reddit app Scan this QR code to download the app now. I can't figure out an efficient method of Delete the chest and re-put it down. The ability to effortlessly cut-and-paste sections of your base to expand is brilliant. ADMIN MOD Blueprints aren't just for construction robots Tip You can use them in the beginning to help you plan another addition to your factory. . I prefer not to wait for a construction robot to travel 1000m to place a piece of the blueprint that's being right next to me. /c game. View community ranking In the Top 1% of largest communities on Reddit. This reduces unnecessary flybacks, bot congestion and makes this procedure (in the vast majority of cases) faster. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. worker_robots_speed_modifier = 10. Because, even if it's not so far away, construction robots have to cross a lake where they discharge very fast. Make sure buffer chests are next to the roboport. However, you have 25 robots, the 26th job will be done by the robot network, no matter the distance of the nearest bot or if it would be faster to just queue multiple jobs for your personal bots. I'm playing Krastorio+SE so roboports only have 3 slots. This is the second half of the Robotic network puzzle: The Logistics bots. Context; Installed lighted power poles mod so I didnt have to place a bunch of lamps. Get app Get the Reddit app Log In Log in to Reddit. Maybe a far-away robot has somehow queued the job, but it is lost or stuck between roboports and is taking too long to arrive. place a roboport next to the machine making bots. Is there a way that I can deploy construction robots automatically? Instead of taking them out of my inventory and clicking on the floor, is there some way (preferably without mods) that I can deploy them? r/factorio • Factory building turned into biter world wars. Any more than this will cause the game to take time and slowly cycle around the queue. 1208 accumulators. I know Considering the incoming expansion and the tedious construction process of my 5th furnace stack as a veteran player, could we have a stop gap before construction bots? I was wondering ig something like octopus arms or something similar seem the claws in the space platform that may help populatr blueprints (just like 5 bots in a very small radius). Top Get the Reddit app Scan this QR code to download the app now. So recently I've been using construction robot en masse to complete my new rail network, and I've noticed an annoying problem when robots are tasked with building stuff that is far away. sound card, speakers, NIC, harddrives, mouse and blueray player don't Get the Reddit app Scan this QR code to download the app now. Start cleaning up over-engineered parts of your factory. e. Open comment sort options. Construction Robots are primary product. click on the port and change its mode from read logistics to read robot statistics. It doesnt need perfect ratios or anything, I just want to get going Nilaus' Robot Rush blueprint does have an inserter to roboport present, with a logistics check set to add robots up to a certain number (< 500, I think). just like every other solution in factorio, bots have strengths and weaknesses. When you want to build a far-flung outpost (or a giant solar field), use construction spidertrons. edit: Problem solved! I manually repaired and collected the robots, and they're back to normal. They have a huge construction area, are zippy as heck, and process more items than the first research bots can. Reply reply Top 1% Rank by size View community ranking In the Top 1% of largest communities on Reddit. The blue science jump in particular is hard because it involves the setup of petroleum infrastructure, which I find so much easier when I can copy paste for robot-deployment. Have an inserter pull robots from that roboport and place them in a chest (or multiple inserters/cheats). find_entities_filtered. I encountered this problem while I was setting Your logistics network seems to be overloaded. When you queue up work, the amount of "things" to build will only go up to the number of robots you have if there are other robots that can do the work, they will get requested to do it. 17 and I simply had the option to import blueprints on my action bar (specifically wanted to import some mining and smelting blueprints). I recently unlocked and mads produced robots and roboports. Everybody else got it, you're the only one to try to play mother and scold me about my potty mouth. The wiki pages on the logistic network and the robotic network are good overviews of how bots work; they expand on what other commenters have said here. They are still my favorite robot. the demand for bots is kinda hard to judge. Spent an hour and a half trying to fix it to no avail. The robots should then get 2 orders: Deconstruct x building and immediately place down x building at new location. so 200 steel in 10 chests, 2000 steel, divided by 4 is 500 bots. Logistics bots basically handle logistics between your inventory, and the rest of the logistics network. it's your job as an engineer to design a solution to the problem using the tools at your disposal. Then you can place 8 more identical ghost layouts and then go off to build a mining outpost. This will include with research Yes, construction robots contstructs (places down buildings) but does not craft (that is the job of assemblers). Members Online 500+ hours into the game and I just realized you can add icons/symbols as train station names That way a robot will pick the minimum number of blocks to remove, but will also be capable of removing more blocks if doing so avoids a long detour. I'm still using the prior update where they just roam over water like it doesn't exist, as the latest update makes them unable to pathfind over rails. All of my robots in my personal roboport were stuck earlier because they all tried to build on an area that was awaiting deconstruction (by them). but lately i've been relying more on spidertrons. they have limitations. They build the balancers and the belts. Got a message to the right of your quickbar saying "600 objects missing the material for construction" or so? The game tries to assign jobs to 'bots every update, but bails when it fails to assign one only to retry next update - so it can only parse 60 failed jobs per second and the notification has a 10 second timeout, hence why that particular condition stops at ~600 items. Get a 'kitchen' going - a View community ranking In the Top 1% of largest communities on Reddit. 3. A somewhat on demand system that delivers material as soon as a blueprint is placed or a request via logistic network is made and brings home trash is therefore a nice thing to have. They are one of two type of floating robotic devices, the other being the logistic robots . Best. Otherwise I prefer to have at least MA (better PAmk2 with couple of mk2 It should only ensue once you paste the print. the alert for 601 items is probably why. when I put my construction robots in the port, they fly off and repair I'll get to a full robot base eventually being that I'm still learning robots, and the game in general, I figured keep it kind of simple. Here is a tl;dr in moving picture form: Ive just completed Factorio on 1000x science cost, 900 SPM, nearly 300 hours (apologies for low image quality). you can increase the amount being asked for to increase the number of bots coming in to help. I decided to create a generic "bots" blueprint for both construction robots & logistics robots, starting with construction robots. r/factorio A chip A close button. Premium Powerups View community ranking In the Top 1% of largest communities on Reddit. My best solution is to set a filter inserter to take the construction robots out of the network. the destroyed turret is within contruction range of both robot networks though. 1440 panels. Most of the times a bunch of belts will transport bulk items a lot faster than robots. Create structures and demolish items without an issue. Get the Reddit app Scan this QR code to download the app now. This means a million concrete ghosts won't stop building construction but will stop landfill. Basically, you ask to build a wall of 100 items they get put in a queue. Bots will fly the nearest RP for storage after a job is finished. The construction queue is global. Expand user menu Open But as long as you play any save with construction robots then it's permanently unlocked so a lot of 203 votes, 29 comments. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, and Nintendo View community ranking In the Top 1% of largest communities on Reddit. I have researched and built the personal roboport, attached it to my armor and it is fully powered. I have many construction robots in the system, and when I place more down You can insert directly into Roboports. So the items, despite being right there in the storage chests, are actually not available. Insert some construction robots and repair packs into the roboport. is there a good way of stopping this other then filling it in and putting roboports there? Factorio masterminds of reddit, help me make a circuit that I cant wrap my head around Then, the robots have to be the closest robots to the provider/storage chest. They have done some work to make it Doing any large construction / deconstruction with personal robots is inefficient. Or check it out in the app stores &nbsp; &nbsp; TOPICS Community-run subreddit for the game Factorio made by Wube Software. Construction robots in stationary Construction robots are autonomous floating devices capable of repairing or building the player's structures. fbcbr qzqnt bguk hqtr mpev ocsnwu lesd cxebhpvfp bcieif btqrdhks vcakf zogj hpcwfgd jntwv jdkc